DESIGN the found stone game
voici les papillons
good neighbor
three little pigs
granite garden
canvas [house*]
RESEARCH spaces in progress
valle d’aosta stone
bio
@magnoliamoskun
THE FOUND STONE GAME
Thesis | RISD | 2025-2026
Advisor: Gabriel Feld
This is not about masonry.
This is stone architecture in constant motion.
I work with found stone in states of precarity, extracting discrete and sometimes surprising functions from each individual rock. Construction relies on physical forces while avoiding standardized building materials and methods.
Uncertainty is inherent. The builder is a perpetual novice, open to unexpected outcomes. Working with irregular stone takes incredible precision: it can’t be entirely planned or designed. The process is an inquiry into the deep physical understanding that can only be gained through hands-on work. This architecture rebels against the apathy in contemporary practice by deviating from the path of least resistance.
The project charts a journey up the face of Mount Washington. Three structures mark the path. Rockfall debris accumulates to form basecamp walls. Propped boulders offer shelter on the face. At the top, bedrock anchors a research tower. Precarity increases as we approach the summit, pushing the limit of equilibrium.